← brainrotlabs games

don't look down

free webcam tightrope game · browser

webcam controls balance physics endless world leaderboard keys & touch too

free to playruns in your browserby brainrotlabs

Don't Look Down gameplay — a tightrope walker in a striped shirt holding a long balance pole halfway across a rope between skyscrapers, a pigeon on one end of the pole and clouds far below

what is don't look down?

Don't Look Down is a free browser game you play with your body. Somebody has strung a rope between the roofs of two skyscrapers, and a hundred metres below it the city has disappeared under a sea of cloud. A tightrope walker is going across, one careful foot in front of the other, carrying a long balance pole — and the pole is your arms.

He walks on his own; your whole job is keeping him upright. Hold your arms out in front of your webcam and a pose model running inside the tab reads the tilt of the line between your hands. Dip a hand and you push him that way. Nothing is uploaded and nothing is recorded — and if you would rather not turn a camera on at all, the keyboard plays the whole game against exactly the same physics.

how to play

With the camera, stand or sit where both of your hands are in the picture and hold your arms out to the sides. Before the first walk the game asks you to hold them level for a second — that is your centre. After that:

On keys:

On a phone or tablet, drag left or right anywhere on the screen — how far you drag is how hard you push — and tap shoo to shake the pole. The preview is a mirror, so your left hand is on the left of the screen and pushes him to the left of the screen.

the rules

scoring

Every metre across a rope is worth 10 points, times a steady multiplier that climbs toward ×3 while you keep him close to upright and drops straight back to ×1 the moment he wobbles hard. Reaching a roof is worth 300 points times the stage number, each pigeon shaken off the pole is 75, and dragging him back from the very edge of a fall is a SAVE worth 200. The world board ranks points, not metres — two players who walk the same distance are separated by how steadily they walked it. Your best is kept on your own device, and a walk good enough for the top 100 can be posted to the world board under a name you choose once.

tips

screenshots

Don't Look Down title screen — the walker standing on the edge of a rooftop with the rope running out over the clouds
Halfway across the third rope, a pigeon on the right end of the pole and a gust warning counting down on the left
A gust blowing from the right — wind streaks across the screen, the walker's pole tipped hard into it and a LEAN RIGHT! warning
Two pigeons perched on one end of the balance pole and a third flying in, with a prompt to rock the pole
STAGE 2 CLEAR — the walker cheering on a rooftop with the rope he just crossed behind him
A fall — the walker tumbling away from the rope toward the clouds, his balance pole spinning off on its own
Game over screen showing the final score, metres walked, the stage and best walk

your camera and your privacy

The camera is opt-in: the game never asks for it until you press play with your camera, and the rest of the site cannot ask for it at all. When you do, the pose model is downloaded once and runs inside your browser tab. Frames go from your camera into that model and nowhere else — they are not uploaded, not recorded, and not sent to us or to anyone. Close the tab and there is nothing left. The details are in our privacy policy.

features

▶ play don't look down free try such a poser →

frequently asked questions

Is it free?

Yes. It runs in your browser with no download, no install and no account, on desktop and on mobile.

Does my camera video go anywhere?

No. The pose-detection model runs inside your own browser, so camera frames are analysed on your device and discarded immediately. No video, images or body-position data are uploaded, recorded or stored, and none of it reaches us or anyone else. See our privacy policy.

How do I balance with the camera?

Hold both arms out to the sides, as if you were holding a long pole. Dip one hand and you push him that way; lean your body and that counts too. When he tips one way, push the other — gently and early rather than hard and late.

Can I play without a webcam?

Yes, and it is the same game. A and D or the arrows push him, a tap gently and a held key hard, and space shakes the pole. On a phone, drag left or right and tap shoo. The keys make exactly the push your arms would, into exactly the same physics.

Can I sit down?

Yes. The game only needs your shoulders and both hands in the picture. If it can see your hips as well, leaning your whole body adds to the push.

He fell and I was pushing the right way.

Look at how hard. The commonest fall that is not a gust is an over-correction: a big push against a small tip throws him past upright and off the other side. The game-over screen says which it was — blown off, pigeon-weighted, over-corrected, or just tipped.

How do I get the pigeons off?

Shake the pole — rock your arms like a see-saw, quickly, three or four times, or press space. A single big lean does not count, so leaning into a gust never scares them off by accident. Each pigeon you shake off is worth 75 points.

Which way is "left"?

Yours. The preview is a mirror, so your left hand is on the left of the screen, and dipping it pushes him to the left of the screen.

What do I need to run it?

Any modern browser with WebGL. For the camera you also need to allow camera access when the game asks — which it only does after you press the camera button.

Who made it?

It's made by brainrotlabs, a tiny independent studio that builds its web games entirely in code. Read more about the studio.

more from the lab

such a poserwebcam pose game just flap browebcam flying game portal janitoralien goo cleanup arcade all our games →search the whole library