drag your side to point that arm · a second finger bends it
asking for your camera…
one quick look
stand back until both hands are in view
- nothing to calibrate — every pose is measured against your own shoulders
- arms in shot is enough to play
- legs in shot too — full-body walls unlocked
arms out wide, like a scarecrow.
paused
flattened.
you went through the cardboard, not the hole.
0
0 walls cleared
best 0
new best!
world board
top 100 · one row per player, their best run
Such a Poser — the webcam game where the wall decides what shape you are
You are a bodybuilder running down a corridor that does not end. Every couple of seconds a sheet of cardboard comes at you with a person-shaped hole cut out of it. Get into that shape before it arrives and you go through the hole. Do not, and you go through the cardboard — and you only have three of those in you.
How to play
| What you do | Camera | Keys |
|---|---|---|
| Point your left arm | point your actual left arm | W up · A out · S down · D across, and two together for the diagonals |
| Point your right arm | point your actual right arm | ↑ → ↓ ←, same idea |
| Bend an elbow | bend it | the shift on that side (or Q and /) |
| Move your legs | stand where the camera can see them | space apart · Z left leg out · C right leg out |
| Pause · mute · restart | P · M · R | |
On a phone or tablet, drag on your half of the screen to point that arm and put a second finger down on the same side to bend the elbow. The legs are three buttons along the bottom.
The rules, such as they are
- Three lives. Every wall you fail to match takes one. There is no way to earn them back.
- You are judged on angles, not on where you stand. The game measures the direction each of your limbs points, relative to your own shoulders — so it does not matter how tall you are, how far from the lens you sit, or where in the frame you stand.
- Every limb the pose asks for counts. Getting seven eighths of a pose right and leaving one arm hanging is not a pass — that arm is the one going through the cardboard.
- The best moment counts, not the last one. The score is taken from the best match you held while the wall was on top of you, so snapping into a pose and wobbling out of it still gets you through.
- Sitting down is allowed. If the camera cannot see your legs you will only ever be dealt poses that are about arms. Stand back so your knees are in shot and the full-body walls turn up.
- It speeds up. Every wall you clear makes the corridor faster and the judging a little stricter. What is easy is not the pose, it is having the time to get into it.
- One last chance per wall. If you are nearly in the pose when a wall is about to hit, the world slows down for a moment. It only does this when you are close — it will not save a pose you never attempted.
Scoring
A clean wall is 100, a PERFECT is 160, and every wall in a row multiplies the lot — up to four times. A smash resets the multiplier as well as costing a life, which is what makes the third wall after a mistake the expensive one. Your best is kept on this device, and a run good enough for the top 100 can be posted to the world board under a name you choose once.
Questions
Does my camera go anywhere? No. The pose model runs inside this tab, on your machine. No frame, no landmark and no video ever leaves your browser, and nothing is recorded.
Do I need a camera at all? No. The keyboard plays the whole game and is scored by exactly the same rules — the keys point your limbs, and the same matcher judges the result.
Why did that not count? I was in the pose. Look at the meter while you hold it. The commonest answer is one forearm: an arm pointing the right way with the elbow straight, where the wall wanted it bent. The meter names the limb costing you the most once you are close.
The wall says LEFT GUN — whose left? Yours. Everything is mirrored, like a mirror: the arm on the left of your screen is your own left arm, and the hole on the left of the wall is for it.
Why is it not dealing me the full-body poses? Because it cannot see your legs. Stand further back until your knees are in the preview and they will start turning up — the check before the run tells you which mode you are in.
It is too fast. It is meant to get there. The corridor speeds up with every wall you clear, so the poses you can strike without thinking are the ones that carry you — learn the seven basic ones and the rest is reaction.